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holtalanm | 4 years ago
`Object.freeze` is what I used. This causes Vuex to not traverse the object for changes. in my case, the objects I was pushing into the Vuex state were essentially immutable once I pushed them in, so this did the ticket.
well, that, and only pushing partials of the entire state, so the object model didn't get too unwieldy. To get the total state, i just replayed the changes on top of the base state. base state was reset once the number of changes got to a certain size.
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