(no title)
zests
|
4 years ago
I love ancient board games. It's amazing to think about chess and how rules have been changed slightly over time for 1000 years. The game has since been stable for about 500. The computer era is revolutionizing the game again and maybe will usher in new popular variants (Fischer random, no castle chess) as our understanding of the game evolves.
legitster|4 years ago
He talked about the history of chess, and how there used to be a lot more variants of the game (some even being a 4 player game with dice!), and over time competitive players naturally will want to remove random elements from the game.
But on the other hand, some amount of wild unpredictability is important to attract players - there's a softening of skill gaps.
mod|4 years ago
Pool has little randomness, and therefore it is very difficult to beat a player who is better than you. The best players want to eliminate the possibility of that happening by making longer races, racking their own balls, winner breaks, things like that. Pool is dying for it.
Meanwhile poker has a large amount of short term variance (luck) and it keeps bad players interested for years and years. The worst player in the world can sit and beat the best players in the world at any given moment. Poker is still going as strong as ever-- maybe more strongly than ever at this point. People are coming out of the woodwork this year itching to play.
I think most of the greatest, longest- lived games in the modern era will need a high amount of randomness, because of computers doing analysis. Even more, with the absent of solvers and the like, many poker variants cannot be solved in real time and all-encompassing strategies cannot be developed. More computational power could change that in the future, I guess.
mcguire|4 years ago
And this topic frequently comes up in wargaming circles (frequently enough to be annoying :-)). Some feel that nondeterminism is a crutch for the low-skilled while others feel that it is the only reasonable way to handle a low-fidelity model of reality or that it teaches the valuable skill of how to deal with the bag of rotten lemons that the universe periodically hands you.
da_chicken|4 years ago
https://youtu.be/dSg408i-eKw
You can tell he's going a little from memory, but the points are all still there. His arguments that skill and luck are not opposite sides of the same spectrum is quite good.
joshuaissac|4 years ago
Charutaji: https://en.wikipedia.org/wiki/Chaturaji
mikepurvis|4 years ago
floren|4 years ago
Andrew_nenakhov|4 years ago
That would really suck.
btilly|4 years ago
Medieval chess was a very different game. For the most stark example, the queen did not get her modern move until around 1450.
The game has since been stable for about 500.
And yet something as basic as, "white moves first" was first suggested in 1857.
lupire|4 years ago
Left-handed players may prefer Black goes first.
QuercusMax|4 years ago
JohnJamesRambo|4 years ago
primus202|4 years ago
I had no idea the game had middle eastern origins for instance. The rooks used to be war elephants hence how they "charge" across the board in straight lines (they were adapted into rooks as the game was Europeanized). Also the reason you never capture the king, which used to be the shah, and resign instead is because killing a rival shah was a big no-no!
So many interesting tidbits in that book. Highly recommend.
lllllll0|4 years ago
https://en.wikipedia.org/wiki/History_of_chess#Origin
Chess originated in India, not the Middle East.
satchlj|4 years ago
In "Do Dice Play God", another great book, I learned that the earliest dice (probably used initially for diving the future and only later for gambling) had rectangular sides instead of square ones.
I wonder if (a) that was because their creators didn't understand even the very basics of probability, or (b) if the idea of fairness and each number being rolled with equal frequency just wasn't important to them. Not sure.
anthk|4 years ago
Rook = tower. Knight = horse. Bishop = alfil, maybe from Arabic for "elephant".
satchlj|4 years ago
6gvONxR4sf7o|4 years ago
It’s going to be fascinating to see. I can imagine games getting “frozen” with hard coded rules and clear Official Rules too. I expect that to happen to word spellings, for example, with most everything we write having a layer of autocorrect in the loop. Digital games could do the same, when you can’t make house rules without programming your own variant.
dragonwriter|4 years ago
Or go the other way, as low-/no-code customization tools and online distribution make it easier to make and share variants than it is to do so at any scale with physical games, subject to the openness (both in design and social factors like IP status) of the base game.
zentiggr|4 years ago
goblinux|4 years ago
failrate|4 years ago
joemi|4 years ago
Shogi is really neat in that captured pieces can be returned to the board by the capturer. You don't have different colored pieces, but directional pieces to show which side they belong to.
Xiangqi is my favorite of the two. To me, it feels like a better depiction of war than Chess. The equivalent of Chess's king stays in a small area, there's a river separating the two sides of the board which some pieces can't cross, there's a catapult for interesting ranged attacks. Maybe I've just grown a bit bored of Chess over all the years and Xiangqi is just relatively newer to me, but Xiangqi feels a lot more fun to play, IMO.
mcguire|4 years ago
colordrops|4 years ago
Revery42|4 years ago
mcguire|4 years ago
sellyme|4 years ago
There were a few patches to chess in the mid to late 20th century that disallowed promoting a pawn to an enemy piece (this was useful for forcing a smothered mate), and to prevent vertically castling to a pawn that had been promoted into a rook on the 8th rank (notated as 0-0-0-0-0-0).
Not exactly fundamental changes, but still amusing that they needed to be made after so many centuries.
jcmeyrignac|4 years ago
About Senet, a few rules have been suggested: https://ludii.games/details.php?keyword=Senet
shusaku|4 years ago
toxik|4 years ago
Humans will never be replaced by anything less than humans.
andrepd|4 years ago
guard-of-terra|4 years ago
[deleted]