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phillryu | 4 years ago

After 2008 Blizzard produced Hearthstone, Overwatch and Reaper of Souls which consensus 'fixed' Diablo 3 and were all pretty great. So I can't comment about the culture but I disagree with the general narrative that Blizzard's games have gone off a cliff. That might still be coming, but it hasn't happened quite yet.

Edit: snipped the bit about Hero's of the Storm since that was post acquisition

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emptysongglass|4 years ago

In my opinion the downfall of Blizzard started even earlier in 2004. Ever since World of Warcraft their writing and worldbuilding has stumbled off a cliff. StarCraft's storyline was fantastic and its world spectacularly gritty. The weird whirring mechano-head of the adjutants and bodily entombed dragoons are just some examples of the kooky minds working at the studio at that time.

With the cartoonish push that World of Warcraft presaged I saw the wider ambitions to appeal to everyone which washed out the magic for me. Blizzard wasn't alone in this but it broke my heart as a kid who grew up on Sabriel and The Book of the New Sun and Baldur's Gate and EverQuest to watch all those game companies lurch forward to a blank-eyed glossed future.

Andrew_nenakhov|4 years ago

> and bodily entombed dragoons

Meh. It is an undeniable direct Warhammer 40K plagiarism: before coming up with their own StarCraft universe, Blizzard tried and failed to secure rights for Warhammer 40K setting. So it is easy to see the source of their 'inspiration'.

They had many bright moments, but this one is not one they came up with themselves.

learc83|4 years ago

I grew up on Warcraft 2, and to me the cartoonish look of WoW was a direct continuation of the art style from that game. I was in the WoW beta. The first time I played it my initial reaction was that it looked exactly like I had stepped into Warcraft.

cwkoss|4 years ago

I agree with this. Early Blizzard games had amazing worldbuilding and great single player experiences, with good multiplayer options.

After WoW's success they seemed to try to pigeonhole all of their properties in the same direction, SC2 and D3 were quite clearly online/multiplayer first with single player as an afterthought, and the world depth felt lacking. Hearthstone's alright but feels like it has too much focus on PvP games and loot box mechanics.

oblio|4 years ago

> With the cartoonish push that World of Warcraft presaged I saw the wider ambitions to appeal to everyone which washed out the magic for me.

You're looking at it through rose tinted glasses. Blizzard has always been about a cartoonish look. That's why I like their games. Realism always falls into the "uncanny valley" territory for me.

baud147258|4 years ago

> cartoonish push that World of Warcraft

wasn't the cartoonish style already present in Warcraft 3?

adamkittelson|4 years ago

The fact that Diablo 3 needed to be "fixed" supports the narrative. Also the fact that executives didn't realize it had been fixed and cancelled the 2nd Diablo 3 expansion. The Warcraft III remaster was a disaster. Three out of the last four World of Warcraft expansions have been poorly received. There does seem to be a pattern of decline.

brailsafe|4 years ago

Which 3 of the last 4? Legion, BfA, and now SL have all been received quite well I think.