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furi | 4 years ago
1. What does 3D space add? If I want to shop for some item it's more convenient for me to look at a list with pictures and text than to wander through a 3D store. It's also more efficient for the vendor to provide the list than pay people to model the interior of their 3D store, scan all their products in, etc. The Internet won through being more convenient, I don't see how this isn't a step backwards.
2. What are we going to do about UGC kitsch? Second Life and more recently VRChat and NeosVR have provided demonstrations of what a metaverse combining content from thousands of creators of mixed skill levels is like. While I can appreciate it on some level, the fact is it's hideous. Are the operators of metaverse-Amazon really going to let their in-store aesthetics be ruined by a low-poly neon-purple wolf wandering through it while I'm trying to browse? If they are, why? If they aren't, how is this an interconnected metaverse?
3. Why is anyone going to respect the interconnectedness of the metaverse? Websites successfully resisted the Semantic Web. Businesses don't want to point the way to their competitors. Games want to constrain what the player character can be to fit a specific power level, tone or art style. Fortnite, for all of its metaverse cred, does not allow players to upload their own avatars and has never (to my knowledge) added a portal which when entered closes Fortnite and opens another game.
jackbrookes|4 years ago
Think of some of the reasons people still shop in stores:
More generally, I think your point:> It's also more efficient for the vendor to provide the list than pay people to model the interior of their 3D store, scan all their products in, etc
could also have been made 20 years ago when physical stores were hesitant about moving online; it cost money to build a website and take photos of all of their products.
furi|4 years ago
>could also have been made 20 years ago when physical stores were hesitant about moving online
Indeed, but what we've learned since then is that consumer convenience is king (see: dark patterns in cookie prompts). Businesses were wary of the Internet transition but the force of convenience pushed them into it, I don't see a matching spike in convenience here.
linkdd|4 years ago
Virtual Reality is a Sci-Fi thing. I'd rather have Augmented Reality so I can have reviews on products while I browse a real/physical store without taking out my smartphone (which is getting slower and slower as time pass by).
IMHO, VR will never be a thing, not with the current technology at least.
I don't want to live in a world were the idea of sitting at home to live in a virtual world instead of going out is considered "progress".
andybak|4 years ago
It's not either/or. I enjoy VR experiences. I enjoy sunshine, fresh air and travel.
For me VR is just an obvious upgrade to a flat screen for viewing spatial content and environments. I don't always need it but the fact that I can grab a headset from the shelf and view something properly rather than peering at it through a small rectangle seems to me to be a good thing.
tomjen3|4 years ago
When you say sitting at home in a virtual world, I think of online meetings, which could be improved by having a more real-like world, rather than talking to a wall with Harry Potter like moving pictures of people.
macrolime|4 years ago
Interconnectedness is really just a hyperlink, but instead of going to the link by clicking a link, you go through a space. That space could be a portal or it could just be moving from one area to another, a web equivalent would be that you're scrolling a website and after scrolling for a while the content is loaded from another server.
furi|4 years ago
>Interconnectedness is really just a hyperlink, but instead of going to the link by clicking a link, you go through a space.
Hyperlinks are much easier to implement. There's no requirement to have your game engines interoperable and translate seamlessly between the two as the transition takes place. And even then traveling via hyperlink between websites is hardly a seamless experience already. Inter-site hyperlinks are also not that popular. Social websites of course deal in them in large quantities, but your average business website avoids them like the plague. I don't think there's a single hyperlink on Amazon's website that leads out of their ecosystem.
tomjen3|4 years ago
All that has real world value. You also get the more advanced stuff, like seeing what your living room would look like with that IKEA couch before you buy it. Maybe you don't even need a computer screen, since your AR device can just show one whenever and whereever - great for movie nights with friends when you don't have a projector.
VR is great for gaming, porn and video. Maybe interactive learning too, idk.
[0]: Allowing the app maker to make a fortune by stealing your shopping habits, which most people will not care about.
EvanAnderson|4 years ago