Some places are already using ANGLE for this, which takes WebGL / OpenGL ES and translates it to D3D9, D3D11, Vulkan, desktop OpenGL, or Metal (in progress) depending on platform.
From my understanding, the main goal here was for Chrome to handle WebGL on Windows using Direct3D because OpenGL driver support on Windows is not good. But it's aiming to be a universal graphics shim for many platforms.
wlesieutre|4 years ago
From my understanding, the main goal here was for Chrome to handle WebGL on Windows using Direct3D because OpenGL driver support on Windows is not good. But it's aiming to be a universal graphics shim for many platforms.
Chrome, Firefox, Qt, and Krita all use it.
https://en.wikipedia.org/wiki/ANGLE_(software)
TazeTSchnitzel|4 years ago
monocasa|4 years ago
Virtualized was always it's end game and where well used APIs go to die.
bsder|4 years ago
At this point, OpenGL is more important in being fully compatible than in being fully performant. And none of the graphics card guys care about that.
jokoon|4 years ago