Richard Bartle is a luminary in the field of game design. He invented a system for classifying gamers' preferred game actions called the "Bartle taxonomy", which helps game designers understand player motivations better. Think of it like user personas in software development - Killers love competition, Explorers love discovery, Achievers love mastery, and Socializers play games for social reasons. When designing a game for mass appeal it's often important to make sure players of all stripes find reasons to enjoy it, and Bartle's taxonomy is a great framework for analyzing how different types of players will interact with a game.You can take an online version of the Bartle taxonomy questionnaire to get your own results here:
http://matthewbarr.co.uk/bartle/
mettamage|4 years ago
Also, game-designers could learn a lot from psychologists. Whenever I heard Bartle's taxonomy for the first time during a game studies course, my question was (and still is): why is a taxonomy the best way to capture this? In a personality research course it became clear to me that the biggest successful models are dimensional in nature (e.g. five factor model/big 5) they are not taxonomies.
I'd love for more psychologist/personality researchers to team up with game-designers. I think it could advance some scientific discoveries into human behavior.
Erwin|4 years ago
Back when the test was relevant (around 2000?) there was lots of multiplayer games (MUDs) and so you could enter what MUDs you were playing after you got your score -- it was interesting to see the averages for each aspect matching up with type of MUD (e.g. PVE versus PVP versus purely social/RP).
I also tried to match the results against a volunteered MBTI: http://mud-dev.zer7.com/2001/8/20412/#post20412
fractallyte|4 years ago
For example, one of the questions:
Which is more enjoyable to you?
- Killing a big monster
- Bragging about it to your friends
Umm... neither? What is a 'monster'? Is it one of the last remaining megafauna, the rest having been slaughtered to extinction by other gamers? Is it a sentient creature (say, a dragon) that happens to be rather angry, but can be reasoned with?
What if I'd rather study the 'monster', like a zoologist might, in order to discover more about its life? (Do 'monsters' lead their own existence in a gaming world?)
There should be more to gaming than killing!
e12e|4 years ago
The types are labels for the extremes of a dimensional analysis of motivation:
https://mud.co.uk/richard/hcds.htmed: much like archetypes in personality tests
unknown|4 years ago
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checkyoursudo|4 years ago
It was cool. I learned a lot.
I'm gonna do more.
fractallyte|4 years ago
In her book, You Just Don't Understand, Deborah Tannen highlights the differences between women and men: their inter-communication, and how they perceive the world.
"Women are also concerned with achieving status and avoiding failure, but these are not the goals they are focused on all the time, and they tend to pursue them in the guise of connection. And men are also concerned with achieving involvement and avoiding isolation, but they are not focused on these goals, and they tend to pursue them in the guise of opposition."
"If women speak and hear a language of connection and intimacy, while men speak and hear a language of status and independence, then communication between men and women can be like cross-cultural communication, prey to a clash of conversational styles. Instead of different dialects, it has been said they speak different genderlects."
And Ursula Le Guin also wrote about the vast gulf in reasoning and perception between men and women: https://theanarchistlibrary.org/library/ursula-k-le-guin-the...
All I can say is, we need more women game designers... Balance!
harry8|4 years ago
I've enjoyed Le Guin's stories. So maybe i shouldn't be so put off.
User23|4 years ago
Most of my time though was on a deeper SillyMUD derived PK MUD called Forbidden Lands. It was neat because the focus wasn't on murder, it was just an option. So the politics and mores around killing got quite interesting.
Edit: Still KASE.
[1] http://pkmud.net/
ItsMonkk|4 years ago
ConfusedDog|4 years ago
robertlagrant|4 years ago
Oof.
jmnicolas|4 years ago