top | item 28437285 (no title) faanghacker | 4 years ago Except network issues were not mentioned in the video. Moving the goalposts. discuss order hn newest short_sells_poo|4 years ago It was just an example of conceptually simple things that are hard in games. Are you disagreeing with what I wrote? faanghacker|4 years ago Not at all. Network issues make everything in games more complicated, not just bullets going through doors.Everything in games can be complicated: physics, doors, AI, network. Even the first line of that video description.I think that just proves my original point: it's clickbait to single out doors as being exceptionally hard versus everything else in game design. load replies (1)
short_sells_poo|4 years ago It was just an example of conceptually simple things that are hard in games. Are you disagreeing with what I wrote? faanghacker|4 years ago Not at all. Network issues make everything in games more complicated, not just bullets going through doors.Everything in games can be complicated: physics, doors, AI, network. Even the first line of that video description.I think that just proves my original point: it's clickbait to single out doors as being exceptionally hard versus everything else in game design. load replies (1)
faanghacker|4 years ago Not at all. Network issues make everything in games more complicated, not just bullets going through doors.Everything in games can be complicated: physics, doors, AI, network. Even the first line of that video description.I think that just proves my original point: it's clickbait to single out doors as being exceptionally hard versus everything else in game design. load replies (1)
short_sells_poo|4 years ago
faanghacker|4 years ago
Everything in games can be complicated: physics, doors, AI, network. Even the first line of that video description.
I think that just proves my original point: it's clickbait to single out doors as being exceptionally hard versus everything else in game design.