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sluggosaurus | 4 years ago

Okay, comparisons within a particular artistic style then: Splinter Cell vs Metal Gear Solid V. MGSV has somewhat realistic doors, but much simpler than the door system SC:CT has. I've heard quite a few player complaints about MGSV, but never that the doors are less complex than the doors in a stylistically similar game ten years older. Splinter Cell gets some praise for doors, but Metal Gear doesn't get criticized for for falling short of that high bar.

Another example from beenBoutIT: The Last of Us and its sequel have the same sort of style. The sequel has superior doors but is generally considered an inferior game. The quality of the doors really doesn't seem to be a major factor in how these games were received.

Minecraft itself: minecraft doors having no animation was not a foregone conclusion derived from the broader style of the game. Minecraft pistons do have animations when extending or retracting. I've never heard a player complain that minecraft doors are lack what minecraft pistons have.

I think that most video game players are accepting of doors behaving in unrealistic ways. Simple doors don't actually bother most players, and complex doors usually go unappreciated by most players. Contrary to what the video claims, doors can 'just magically fly open', and players don't care.

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