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silverfrost | 4 years ago

7 years old?

discuss

order

pjmlp|4 years ago

Given the progress of WebGL adoption and development tools, still pretty much up to date, for the most part.

Safari 15 just added WebGL 2.0 available on stable, and native debugging tools are still the way to go for most cases.

After 10 years.

beebeepka|4 years ago

Yep, not much had changed over the last few years on that regard. Well, except running complex 3d scenes in a modern browser is mostly fine these days. Plenty of performance

I still remember Macromedia/Adobe showing off their flash 3d engine. Nothing was accelerated, just software rendering. Ugly and slow but there wasn't anything better at the time. It went nowhere I think