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xarball | 4 years ago

I agree that your point on cloud gaming is probably valid for companies trying to maintain a rigid grip over software piracy when the companies still build things that can be stolen -- But I don't think it's strictly necessary for the development of anti-cheat systems.

In the next version of Windows, we're seeing a rapid acceleration in the amount of hardware/software fingerprinting and secure storage going on in home computing, with the introduction of the TPM 2.0 and UEFI requirements.

I am almost certain that Microsoft is progressing to be able to sell a completely hardware-protected memory address space to game developers, so that they no longer HAVE to worry about cheating. Because if everything from boot onwards is both signed and supports DRM, it's the perfect place to authenticate everything that happens afterwards.

This is interesting in that it will almost certainly lead to an explosion of DRM, DLC, and software sold via subscription models. And while this kind of thing will probably be initially well received by players hoping for decent anti-cheats, it will almost certainly lead to users forfeiting even more control to corporations over the final direction of the software programming.

(This kind of control may eat itself alive given enough time; we'll really only know after humanity has already gone that far!)

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IYasha|4 years ago

I'm really glad we have thoughtful people like you here. Gives me a little hope and motivation.

What's worse, MS and hw companies are joining efforts and may pressure Linux platforms as well (remember the story with the UEFI shim signature).

no_time|4 years ago

I am almost certain the MS store built into the Win11 will be this antichrist of consumer control. They have all the pieces. They just need to put them together in the coming years.