top | item 28956046

(no title)

jgalecki | 4 years ago

I'm working on my own indie game that's inspired by Stardew Valley, so I've done a good bit of looking at similar cozy farming games. I also wrote an analysis of Stardew's game design that was well-received on Hacker News [1].

Animal Crossing is the granddaddy of cozy games, but the core loop didn't keep me engaged. More "arranging your house and island" than farming.

Cozy Grove is Animal Crossing with a far better narrative.

Graveyard Keeper, Littlewood, and My Time In Portia are closer to being "Stardew, but X". Your mileage may vary with each, but I enjoyed parts all of them.

Spiritfarer is my favorite of the lot. It plays differently enough with your hodgepodge boat-city of ghosts, but it feels the closest in spirit (rimshot) to Stardew. Bring a box of tissues.

My own game, Moondrop Mountain, is trying for a roguelike farming experience. It should be coming into Early Access early next year [2].

[1] https://www.pixelatedplaygrounds.com/sidequests/game-design-... [2] https://store.steampowered.com/app/1417750/Moondrop_Mountain...

discuss

order

derstander|4 years ago

PAX Online this past July had a panel called “ A Case for Cozy: Why We Need Wholesome Games” which may interest you if you haven’t seen it yet. They did give a list of some upcoming games in the genre.

I linked the PAX page below. I watched the stream after the fact in the PAX archive on twitch but I needed to scrub through the recording for the whole day and sub-channel to find it so I unfortunately don’t have a link directly to it.

[1] https://online.paxsite.com/content/sitebuilder/rna/pax/onlin...

thebean11|4 years ago

I love the idea of a roguelike farming game. Often I feel bogged down in lategame, and regret early decisions I made. Faster mechanics and restarts would help a ton. Good luck!

fho|4 years ago

Isn't Dwarf Fortress somewhat of a roguelike farming game? It definitely features farming (and crafting, and raising cattle and ... literally everything else) and has been called a "honorable roguelike" before.

jgalecki|4 years ago

It's interesting how shorter run-based gameplay impacts every aspect of play. It's like the difference between games with permadeath and games designed around permadeath. The former is a hardcore challenge, and the latter, I would argue, is the core of roguelikes.

While there's no "death" in my game (stayin' cozy), the idea that the player needs to go through multiple runs has been really fun to play around with :)

beaconstudios|4 years ago

Don't forget that Stardew Valley itself is based on Harvest Moon.

Karuma|4 years ago

Indeed. It's kind of surprising that this is the only comment mentioning Harvest Moon so far, since SV is so similar...

All the games mentioned in these comments are great, anyway. And I found some new ones to try now. :)

IgorPartola|4 years ago

Rougelike farming?! There is dungeon crawling in a tune based game with ASCII UI?!

Thanks for the recommendations. I and a few friends are big fans of SV so having more games with that feel will be great. Tried out AC recently and didn’t love the core loop either.