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ishitatsuyuki | 4 years ago

I wondered what they have meant when they said "Provides especially clear text quality (via our text-specialized rendering methodology)".

Looking at their README [1], it looks to be texture filtering done a little more properly (many implementation cheaps out with bilinear interpolation, I guess). It does get rid of the aliasing artifacts, but it's still very blurry, and the look is a bit underwhelming.

What I really look forward to is getting text and vector rendering done directly in the perspective transformed space, something Pathfinder [2] has demonstrated before.

[1] https://github.com/SimulaVR/Simula#text-quality [2] https://blog.mozvr.com/pathfinder-a-first-look/

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mdp2021|4 years ago

It is not a good idea to work on information in a perspective transformed surface... Because when you are working on it, you will want it flat. You may navigate a 3D space from time to time, sure, but as the item is selected you will want sheer focus, and optimal crispness, and no motion.

(I am supposing here the "item" will e.g. represent pages of text and similar data.)