(no title)
ishitatsuyuki | 4 years ago
Looking at their README [1], it looks to be texture filtering done a little more properly (many implementation cheaps out with bilinear interpolation, I guess). It does get rid of the aliasing artifacts, but it's still very blurry, and the look is a bit underwhelming.
What I really look forward to is getting text and vector rendering done directly in the perspective transformed space, something Pathfinder [2] has demonstrated before.
[1] https://github.com/SimulaVR/Simula#text-quality [2] https://blog.mozvr.com/pathfinder-a-first-look/
mdp2021|4 years ago
(I am supposing here the "item" will e.g. represent pages of text and similar data.)