the most interesting part (as far as i'm concerned. i have some bias here ...) is the stuff about manipulating the graph structure. the concept is described in the readme, and does not rely that heavily on CL knowledge. it's not that the method is new or anything, just that i think it's a neat way to think about it. if you are interested in the code at large, then, yeah .. this isn't a good intro to CL.
andybak|4 years ago
(By "faux" I just mean this isn't simulating optics to any great level of realism)
I knew it was by inconvergent but I didn't think of looking on Github for some reason.
My implementation was actually different - I based mine on the work of Keijiro Takahashi: https://github.com/keijiro/VfxBokeh
inconvergent|4 years ago
unknown|4 years ago
[deleted]
shagie|4 years ago
For example: https://www.contextfreeart.org/gallery/view.php?id=4223
podiki|4 years ago
coldcode|4 years ago
inconvergent|4 years ago
marban|4 years ago
dahart|4 years ago
Processing comes in a Python flavor as well, and is cross platform. https://py.processing.org/
BTW, it’s incredibly easy in Python to make generative art in many styles including the ones in this article using only an image output library.
inconvergent|4 years ago
Epitom3|4 years ago