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bsanr2 | 4 years ago

Tango did, 7 years ago, everything ARKit does today. All they had to do was loss-lead on a showstopper of a phone with one killer app. They basically stripped down Tango to create ARCore, and lost the SLAM space to Apple and Niantic. No one realizes it yet, but this is about as bad as Microsoft losing the web to Google.

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egypturnash|4 years ago

Isn't Niantic something from Google?

checks https://nianticlabs.com/en/about/

Keyhole made what got renamed Google Earth when Google ate them, ten years later the core of that team started Niantic Labs inside Google, made Ingress, a few years later Niantic left Google (with funding from Google, Nintendo, and Pokemon) and made Pokemon Go. Niantic has acquihired a few companies working in related spaces.

bsanr2|4 years ago

>Google let Niantic go.

Oh, I didn't know that. That's even worse. Niantic is positioning itself to be a competitor to Apple in the global spatial map game.

Explains why Go released on Android first, though. Neat. I hope that doesn't change now that they're running with 6d.ai.

pjmlp|4 years ago

Mostly because ARCore tooling looks like desktop Linux UI/UX just like everything else that Google has produced in 3D tooling space for Android.

I guess SceneForm was the best that they could manage to come closer to Metal Frameworks, and they just killed.

jayd16|4 years ago

I think Asus did have Tango phones but it wasn't quite powerful enough. It couldn't compete with sexier flagships of the same year.