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oakfr | 4 years ago
The truth of our domain is that you can get great work done in 3-4 hours a day (I am referring to deep work here, not meetings). In fact, most of us become much less productive beyond that. The remaining hours can/should be spent on useful meetings, reading, learning new things, chatting to people about things, etc.
Coasting from a standup to the next with zero work in between is definitely not normal (_if done on a regular basis_) and the sign that something is not right in your current situation.
You may find it OK right now and for years on end. But you're likely going to pay a hefty bill for this many years down the road. I am not saying you should live Elon's life. But finding something meaningful to do with your life should be a goal, I believe.
PragmaticPulp|4 years ago
The "normal" part is easy to disprove: If everyone was doing near zero work and lying their way through standup about it, nothing would ever get done. That may be normal in certain zombie organizations, but those organizations can't last forever without people doing actual work. Somebody is doing the work, even if the OP isn't.
> Coasting from a standup to the next with zero work in between is definitely not normal (_if done on a regular basis_) and the sign that something is not right in your current situation.
The part about doing nothing all day and then lying their way through standup stood out to me.
Like you said, we all know that programmers aren't hands-to-keyboard programming for 8 straight hours every day, nor do we expect that. However, we do expect that everyone is putting in similar amounts of effort to their peers.
I'm surprised how many comments here are justifying the zero-work behavior because the manager hasn't caught on yet. This doesn't mean the work disappears. It means the person's teammates have to pick up the slack and carry the project forward without the OP.
Working with a deadbeat teammate is an awful experience. If you need to get anything done, the only way forward is to plead with them to get some work done, or just do it yourself. More often than not, the team ends up doing it themselves.
We've all been stuck with deadbeat team mates, from group projects in school to the workplace. It's not okay to be the deadbeat teammate.
marktangotango|4 years ago
I think there's a distinction here between two types of "work" (at least). Work that moves the product/business forward in tangible ways, in addition to just adding features (decrease down time, reliable repeatable deployments, reproducible, easy to understand configuration, fast bug remediation) and work that doesn't.
I think we've all experienced teams who switch frameworks and libraries at a whim, or worse yet, adopted entirely new languages "just because". They usually don't ask permission, or if they do the sell the decision makers on some hula balu about "increase productivety" or whatever when they really just want to use new cool X. Or howabout the frontend teams that switch naming conventions, and never rename the old stuff before starting another naming convention?
The point being there are a lot of developers who waste a lot of time "working" on things that just don't matter. The business never asked for it, it serves no purpose or real need other than to scratch someones itch (or build their resume). I maintain if wasting time doing nothing is "stealing" from the company, then so is this.
spaced-out|4 years ago
I've never had this issue with the projects I've managed.
Create a doc/Jira for the project, including timelines and tasks. Allocate tasks to all teammates. Daily/weekly go through those tasks, updating progress. If timelines are being held back by someone, I'm going to make management aware because I'm not taking the fall. If they're not then I don't care.
TigeriusKirk|4 years ago
Maybe not no work, but very little work, they can last a very long time.
>This doesn't mean the work disappears.
It may have never existed in the first place.
Retric|4 years ago
Finally if you get a 10x person but don’t have 10x the stuff to do they often spend a lot of time twiddling their thumbs. You could keep giving them a larger share of work, but that’s hardly fair and you don’t want to reduce staff in case that person quits.