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ikskuh | 4 years ago
> A small nitpick as the resvg author: the repo located here https://github.com/RazrFalcon/resvg
Oh, i didn't see this. Thanks for some more correct and real numbers, i will correct them in the article later!
> I'm not sure why the author linked some random, outdated fork.
because it appears way higher up on the google search if you search for "svg rendering library". Sorry i didn't recognize that it's a fork!
Nice work then! I should check it out for SVG rendering and parsing.
How much work would it be to port over the C# SVG→TinyVG converter to Rust based on resvg? Considering that you already have a well done parser compared to mine...
RazrFalcon|4 years ago
Probably a day, as long as you know Rust. I can take a look into it if you're interested. usvg (the SVG parser of resvg) is specifically designed to convert a real world SVG with all its quirks into a machine readable, minimal SVG/XML.
One thing to note is that usvg doesn't preserve text at the moment (will be converted into paths automatically) and Quadratic curves.
PS: I also have a longer, but still unfinished rant [0] over SVG complexity if you're interested.
[0] https://github.com/RazrFalcon/resvg/blob/master/docs/renderi...
ikskuh|4 years ago
I mean, that sounds perfect in my ears as TinyVG doesn't has text/font support anyways and you need to perform the conversion at one point or another.
> Probably a day, as long as you know Rust. I can take a look into it if you're interested
That would be rad! I'll try to do that myself as well, but my last experience with Rust is over two years away, so i'd be happy to see a pro doing the work!
niutech|4 years ago
vsl|4 years ago