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Phillipharryt | 4 years ago

I certainly agree with the idea of not being better in an absolute sense, not sure I agree with both use cases. Graphics are built around digital representations of colours and shapes, Vectors are incredibly easy ways to represent 2d graphics, and are very easy to manipulate for digital computers. Polygons were quickly discovered as a memory efficient way of doing the same things in the 3d space. Analogue graphics representation or manipulation became outdated very quickly. For example https://www.youtube.com/watch?v=0wxc3mKqKTk&ab_channel=VICET... shows how much old analogue machinery is required to replicate what could currently be done by most phones. I don't know enough about your other possible use case to comment on it.

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bajsejohannes|4 years ago

What I was imagining was the scene still being represented digitally with polygons, but the shader could still benefit from analog functions. Say, you could do functions like sine and logarithms faster/better/cheaper. So you'd get the same image, but with some added noise. Again, it's just pure speculation on my side.

That video was amazing, by the way!