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41209 | 4 years ago

Are you going to develop this project solo?

Actually, publishing a game is already a challenge, and adding mod support is a very nice stretch goal. But unless your game is wildly successful, it's very unlikely you'd actually have an active modding community.

If I was in your shoes I would use whatever game engine you're comfortable with, if Godot works for you that's awesome. Once you sell a million copies, you can hire someone to figure out how to add a modding component. Godot is also completely open source so you can change the engine to allow modding if your game takes off

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nassimsoftware|4 years ago

Yeah the project is solo. I thought that if I designed the game to be moddable from the get go it would encourage people to mod it and create a modding community. This would make the original game stand the test of time because mods gives people a reason to revisit or keep playing the same game over years.