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chrisdugne | 4 years ago
that was the first step for Fox CLI, and I added assets creation for ios/android stores;
Next step is to provide a helpful prompting to build debug/release versions
# libs: here this is pretty much sandbox for now: I gather sharable code for my games:
- an Animate API
- static functions like the ones I uses with lodash.js for example
I still need to write lots of doc for those parts, I'll do it alongside my game dev
techdragon|4 years ago
The unreal engine equivalent of this would be a few small c++ plugins extending the editor which already provides prompts for necessary rebuilds. I thought godot had a project aware editor, why aren’t you extending that to minimise the amount of work involved? What genuine need is there for a let’s be clear HUGE dependency like NodeJS for this small of a utility?
chrisdugne|4 years ago
I've picked it because I work with js on my daily basis and found http://yargs.js.org/ very handy to create beautiful CLI.
Another possibility could be to extract a binary to provide the CLI as an executable instead of the node project with yargs in dev-deps
And the other part of the project is are libs, not very well documented as of today, but real shortcuts for gdscript projects: Example the Animate functions based on the tween API;
WIP!