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tdrdt | 4 years ago

I mean inacurate vector math

discuss

order

moonchrome|4 years ago

But that is what I'm saying if your vectors are reduced to 8 bit scalar components you can represent a 256x256x256 worth of detail in the world (doesn't need to be linear but still really limited details) ?

montjoy|4 years ago

I’m totally out of my expertise here but I have a question - from my understanding ray tracing is primarily used for lighting/shadows/reflections- wouldn’t it be OK for something like shadows to be inaccurate- maybe some sort of amalgamation over frame refreshes? Real world light is messy anyway. I’m talking about a game type scenario not something scientific.

Maybe another way to ask is- we’re trying to simulate a real world “analog” scene - maybe using an analog processing technique could actually be quite faithful for generating it?

Or not. Like I said I don’t understand too much of this.