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i45_n5
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4 years ago
Could someone suggest a good book/article(s) about 3d software rendering from scratch.
I want to use just plain WIN API or SDL to make let's say a 3d rendered cube.
Is "Computer Graphics: Principles and Practice" 2nd edition is all that I need or
do you recommend other books?
cropcirclbureau|4 years ago
I also recommend grabbing the suggested book, Real Time Rendering, along. I've found it to be great learning material, having a well detailed chapter dedicated for all the effects used in modern renderers. Works great as a reference though it doesn't have any code samples. Doesn't concern itself too much about API details. In my learning flow, I go through a chapter and try to implement one of the techniques mentioned for the effect; usually referencing one of these web resources.
i45_n5|4 years ago
pfranz|4 years ago
It's been awhile, but a few common, imho approachable, sources are:
https://github.com/ssloy/tinyrenderer/wiki - a rasterizer that starts with drawing a line
https://raytracing.github.io/ - a basic raytracer that incrementally adds features
https://www.pbrt.org/ - I've heard good things from people who have gone through the whole book. I haven't taken the dive, but thumbed through it and jumped around.
I wouldn't dismiss realtime stuff, either. Often, the concepts are similar but the feedback loop is much faster. I liked the UE4 docs on shaders talking about pbrt and the simplifications they chose when implementing it. There's a bunch of resources out there. I don't think single source is comprehensive. I say, start with something simple and find resources on specific things you want to know more about.
i45_n5|4 years ago
McScrooge|4 years ago
https://courses.pikuma.com/courses/learn-computer-graphics-p...
i45_n5|4 years ago
Jhsto|4 years ago
i45_n5|4 years ago
atan2|4 years ago