(no title)
ogisan
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4 years ago
I got into computer science by making video games for the first couple generations of the iPhone; now I’m a phd student writing papers. Things were fun and simple back then and my games were quite successful. There was something so magical about it. However, the magic was that people were actually playing my games and I could focus on making the game rather than dealing with all the crud that one has to do to ship an app now. While I still get the urge to make a mobile game sometimes, there is little real life “reward” in it beyond making something beautiful and maybe showing it off to a couple friends. Gaining visibility on the AppStore is next to impossible without turning it into a full time job (which was never my end goal). I think if there was even a small but non negligible chance that say 50k people would download and play my game (as I had with some of my old games) I would get the motivation to turn some of my ideas into reality. However, the way things are now, I would be lucky to get 1000 downloads and that would require me developing for all the different interfaces, versions, etc. making it really difficult to focus on “just the game.”
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