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adubaiconcon | 4 years ago
Youtube doesn't have their own currency simply because they don't have to, not because they are kind. Their major source of income is ads and subscription. Neither of these needs their own currency. Highly unsure what your point is.
ehsankia|4 years ago
Yes? Your Youtube video / livestream can have tens of thousands of simultaneous viewers across the globe.
> without injecting ads into your entertainment?
That's an odd complaint that hyper-specific to how Youtube monetizes content. Look at Steam, Play Store, AppStore, all those host your app/game for free, regardless of the scale, and only take a 30% cut.
> Highly unsure what your point is.
Fine, here's another way to explain it. The minimum amount to take out money in most places, including Youtube, is 100$. Why is it 1000$ in Roblox?
adubaiconcon|4 years ago
2. You are comparing Steam, Play Store, App store to Roblox? Are they providing free servers for multi-player experience? Does Steam let you host free servers? Sure they provide a way to download the app, but none of them provides free servers along with free network traffic. What makes you think they should be priced the same way when the services they provide are fundamentally different?
3. What makes you think $100 is reasonable, while $1000 is not reasonable? Every business has their own way for monetization. If you want to claim $100 is reasonable and should be the industry standard, what is your argument to support it? If Youtube is so kind, why don't they just not have any minimum take out amount in the first place, like most e-commerce companies do? Your questions are baseless in the first place by assuming there is certain non-existent rules that need to be followed. You can dislike it, but claiming $1000 limit it set to abuse child labor is completely un-based.