(no title)
felipc | 4 years ago
In addition, if it was an ad-filled, high growth commercial venture, this approach would likely never have been chosen. (Not to mention the entire game mechanics of one word per day, instead of trying to show you a stream of ads every minute or so after each word you would have played).
I guess what I wanted to say is: thanks, open web!
johnla|4 years ago
unknown|4 years ago
[deleted]
seoulmetro|4 years ago
The reason justification you just provided is wrong. People aren't digging through because they can, they're digging through because they like the game and it sits in a perfect state of simple, popular, fun where people want to see the curtains behind the game.
This would still be reverse engineered if it had to be decompiled first.
Your second statement kind of proves that you don't believe in your first statement, and in fact it is definitely the simplicity, popularity and fun that comes from the game that spawned intrigue.
What you really wanted to say was: "thanks, fun games!" because this has nothing to do with the game being open.
iainmerrick|4 years ago
Flappy Bird and Desert Golfing are both really simple, and both were viral successes; but neither was directly analysed so rapidly and so openly, because it’s much more difficult to do that on iOS.