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felipc | 4 years ago

What I really like about Wordle is that the very reason that all of these fun and interesting math analysis are being done on it is due to the entire corpus being easily accessible there in the code. It's not something kept away server-side. It's so easy to cheat on it that there's no point in doing so.

In addition, if it was an ad-filled, high growth commercial venture, this approach would likely never have been chosen. (Not to mention the entire game mechanics of one word per day, instead of trying to show you a stream of ads every minute or so after each word you would have played).

I guess what I wanted to say is: thanks, open web!

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johnla|4 years ago

You jinxed it. Tomorrow's word will be HONDA

seoulmetro|4 years ago

I'm afraid to tell you that you like something for the wrong reasons.

The reason justification you just provided is wrong. People aren't digging through because they can, they're digging through because they like the game and it sits in a perfect state of simple, popular, fun where people want to see the curtains behind the game.

This would still be reverse engineered if it had to be decompiled first.

Your second statement kind of proves that you don't believe in your first statement, and in fact it is definitely the simplicity, popularity and fun that comes from the game that spawned intrigue.

What you really wanted to say was: "thanks, fun games!" because this has nothing to do with the game being open.

iainmerrick|4 years ago

I disagree, the openness of the implementation does help. People have different skills - not everyone doing these statistical analyses would be able to decompile a game, say.

Flappy Bird and Desert Golfing are both really simple, and both were viral successes; but neither was directly analysed so rapidly and so openly, because it’s much more difficult to do that on iOS.