I wrote that it doesn't need VR, not that it wouldn't benefit from it. My 2 cents is that currently and for the foreseeable future VR is not a big asset, I think it's clunky and ridden with fundamental problems we don't know how to solve even in the realms of academic research, much less in products we can actually make and sell for reasonable prices and so on. That said, it's orthogonal to the point I really wanted to talk about, that's why I didn't elaborate further :)
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