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tomaloner | 4 years ago

That's a super interesting take in that the normal assumption that "there's more games" is a supply-side statement.

But Jevon's would apply a step before that. The "demand" is really the people wanting to write games. When they do that, they then create "supply" in the video game market.

Per the parent comment however, Jevon's doesn't address the mean "quality" of games decreasing.

Similar things happened to published writing (prior to the Internet, published writing typically involved editors and professional writers) or Photography prior to digital cameras. That is - technology made something far easier to create so, it was indeed more commonly created and the mean quality (at least in the artistic sense) went down.

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toyg|4 years ago

Part of the problem is that it's not necessarily quality going down, but the fact that quality itself is often defined by the amplitude of the shared experience. If thousands of people share the same art, then it's considered of great quality - even if it was just, say, a few white kids coopting some black music. When supply volume makes it fundamentally very hard to build such a shared experience, then it becomes difficult to recognise greatness in a (relatively) objective way.

It's the same for all art, as you say, starting from the figurative ones - the world has probably produced more professional painters in the last 150 years than in the whole history of the world, but among modern and contemporary works, almost nothing can really hold a candle to Michelangelo. Because there used to be one Sistine Chapel in the world, and now we're drowning in imagery every minute of our lives.

BeFlatXIII|4 years ago

This almost feels like some parallel of the Marxist claim that proper capitalist competition should asymptotically reduce margins per unit sold to zero but for creative industries.

marcosdumay|4 years ago

The other part has no relation to Jevon's paradox either. Stating that as creating a game becomes "cheaper" people do more of it is the basic behavior of the demand.

Jevon's paradox is about people spending even more on the thing than before the thing got cheaper. If you state "as creating a game started to take less time, people spent more time doing it", that would be a form of Jevon's paradox. But just that "as it started to take less time, people did it more" is not.