(no title)
Rarebox | 4 years ago
C++ without exceptions is great. Google doesn't use exceptions and they still use STL. Gamedevs usually don't use exceptions and they're fine. Just use some other mechanism for errors, like error codes, absl::Status, std::expected, etc.
synergy20|4 years ago
Most STL operations and iteration etc will throw exception for errors, if you disable exception, any of those errors, be it recoverable or not, will just std::terminate, which might not be ideal.
_0w8t|4 years ago
lanstin|4 years ago
kaetemi|4 years ago