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sorenn111 | 4 years ago
-It had a very popular RTS game series that built up the lore, graphical template of the world, and did a lot of world/character building.
-It released in 2004 which was at a time when the internet was becoming more and more accessible such that kids could reasonably get online. (All MMO's are related to internet access but I would argue that the rollout of the internet has no two time periods that were the same)
-It blended the right amount grind/accessibility being more accessible than competitors like everquest but more enthralling and entrapping that successors.
-The appetite for MMO's may never be the same: revenues for mobile games and their ilk with micrcotransactions vastly outweight the market for MMO's. With how gaming has changed, many customers may not give the time to an MMO the way they used to and companies may not see the point.
WoW was a truly unique game in its time IMO
cottager2|4 years ago
philliphaydon|4 years ago
People who were not into MMORPGs at the time were all of a sudden excited because it was Warcraft.
brailsafe|4 years ago
I was excited about WoW because it was the most immersive game experience I'd played since final fantasy, but with everyone else playing in the same world for no explicitly stated reason. If you think it rose to the popularity it did because previous rts/roleplayers were just continuing their love for the franchise, you're missing the rest of the picture.
I would be curious though if you have anything specific in mind that beats my claim
unknown|4 years ago
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