Launch HN: Lifecast (YC W22) – 3D video for VR
87 points| fbriggs | 4 years ago
VR video can be categorized as 3DOF (three degrees of freedom) or 6DOF (six degrees of freedom). 3DOF responds only to rotation, while 6DOF responds to both rotation and translation—meaning you get to move your head. VR games are 6DOF, but most VR videos are 3DOF. 3DOF can cause motion sickness and eye strain due to incorrect 3D rendering. 6DOF VR video fixes these problems for a more comfortable and immersive experience, but it is harder to make because it requires a 3D model of each frame of video.
There are some prototypes for 6DOF VR video systems in big tech, but they typically involve arrays of many cameras, so they are expensive, not very portable, and generate an impractical amount of data. Because of these challenges, 6DOF hasn't been widely adopted by VR video creators.
In 2015 I was working on ads at Facebook, but I was more excited about VR. I built 3D cameras out of legos and GoPros, showed some of this at a hackathon, and eventually they let me do that as my day job. I was the first engineer on Facebook's 3D VR camera team, which made Surround 360 (an open-source hardware/software 3D VR camera), and Manifold (a ball of 20+ cameras for 6DOF). After Facebook, I was a tech lead on Lyft's self-driving car project, and Google X's everyday robot project.
I started Lifecast because I wasn't satisfied with the progress on 6DOF VR video since I left Facebook. I learned new ideas from robotics which can improve VR video. The Oculus Quest 2 has just enough power to do something interesting with 6DOF. There have also been advances in computer vision and deep learning in the last few years that make it possible to do 6DOF better.
Our software makes it simple to create 6DOF VR video using any VR180 camera. It's a GUI for Mac or Windows, which takes VR180 video or photos as input, and produces Lifecast's 6DOF VR video format (more info: https://fbriggs.medium.com/6dof-vr-video-from-vr180-cameras-...). VR180 video can be created with any VR180 camera; the Canon R5 is one of the best on the market right now. We make a video player for WebVR which runs on desktop, mobile or VR. Playing the videos on the Quest 2 doesn't require installing any software, just visiting a web page in the Oculus Browser.
In addition to our 6DOF format, the software can also output point clouds (.pcd) or triangle meshes (.obj) compatible with Unreal Engine. We are seeing interest in using this for virtual production (2D film-making in a game engine), and creating environments for robotics simulation.
This recent video review/tutorial does a nice job of explaining our tech: https://www.youtube.com/watch?v=_4a-RnTLu-I (video by Hugh Hou, not us). For something more interactive, the thumbnails on https://lifecastvr.com are links to demos that run in browser/VR.
6DOF VR video is one piece of a larger puzzle. We envision a future where people wear AR glasses with 3D cameras, and use them to record and live-stream their experience. 3DOF is not sufficient for this because it causes motion sickness if the camera moves. We have prototypes which fix motion sickness in 3D POV VR video from wearable cameras. Watching the videos in VR feels like reliving a memory. Here's a demo: https://lifecastvr.com/trickshot.html
You can download a free trial from https://lifecastvr.com after entering your email address, but do not need to create a full account. The free trial is not limited in any way other than putting a watermark on the output.
We’d love to hear your thoughts and experiences about VR video, virtual production and robotics!
anish_m|4 years ago
somethingsome|4 years ago
Real-Time realistic 6DoF with only few images/videos, it is currently being ported to Oculus Quest 2 and next step includes MPIs ;)
Demo: https://d2dxqgbltsja2l.cloudfront.net/vimmerse-resource/choc...
[0] https://ieeexplore.ieee.org/abstract/document/9590541
fbriggs|4 years ago
In contrast, we do one view with 2 layers, and we composite them with no blending. This rendering/encoding is optimized to work with the limits of Quest 2.
0x20cowboy|4 years ago
If you think it might help, I'd be keen to chat.
(It works best on desktop, but it does work on the Quest too. But because the texture sizes the Quest supports are quite small, it's resolution is bad currently)
acgourley|4 years ago
Targeting exercise market (where we got our start) but it could go beyond it in time.
Short demo: https://www.youtube.com/watch?v=DST9jz9Rrcc
Happy to chat, email in profile.
pedalpete|4 years ago
We still operate Ayvri, but have mostly moved on to other projects.
samtimalsina|4 years ago
blensor|4 years ago
[1] xrworkout.io
Findeton|4 years ago
moralestapia|4 years ago
Aside from that BitGym looks great!
endisneigh|4 years ago
chaostheory|4 years ago
fbriggs|4 years ago
Findeton|4 years ago
[0] https://roblesnotes.com/blog/lightfields-deepview/
[1] https://augmentedperception.github.io/deepviewvideo/
fbriggs|4 years ago
glinkot|4 years ago
What options are there for filling in 'unknown' regions? On the fire spinner video, you can move your head from side to side, but you get darkish blobs shadowing out from behind the performer and the trees. That got me thinking about stereo separation with multiple 180 vr cameras as you mentioned, and how many 360 degree cameras (and/or TOF sensors etc) we'd need to approach real time photogrammetry and a scene where the VR user could walk a meaningful distance within the filmed environment. How plausible would that be given all your experiences in the area?
I'd love to see some downloadable full quality ones to see them in all their glory! Best wishes with it.
fbriggs|4 years ago
Wowfunhappy|4 years ago
fbriggs|4 years ago
https://lifecastvr.com/hubner4.html https://lifecastvr.com/dancewiththewind.html https://lifecastvr.com/trickshot.html
Please LMK if that works for you. Thanks.
charcircuit|4 years ago
fbriggs|4 years ago
The tool to create the videos right now is only available on Mac and Windows. We have an internal Linux build, but we aren't releasing it yet.
huevosabio|4 years ago
fbriggs|4 years ago
AustinDev|4 years ago
spupe|4 years ago
pault|4 years ago
Findeton|4 years ago
okay475008|4 years ago
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