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nkallen | 4 years ago

I think the main thing to understand is that blender has minimal nurbs support. For example, try doing booleans, fillets, or offset surfaces with blender nurbs. You can’t.

Nurbs are good for some shapes and bad for others. In addition to manufacturing, nurbs are great for hard surface / scifi assets for video games and movies.

Plasticity is for artists. It is more in the tradition of MoI3d than say solidworks. It has a very powerful geometry kernel and the user interface is meant to be familiar to blender users and modern looking.

It’s still very beta and changing every day

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