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1_player | 4 years ago

In fact, death is an intended game mechanic of Soulsborne games. The highs of overcoming a challenging foe is much greater if victory isn't handed to you on a platter. And the game philosophy of the Dark Souls series has always been one of the protagonist being little more than just a mindless undead, unfit to live, let alone wear a crown.

The difference is whether you see death as a set back and learning experience, or just a complete failure that frustrates you. It's a matter of mindset.

But in general the difficulty of Soulsborne games is overstated. They're mechanically simple, combat is fair (RNG isn't a big factor), with plenty of opportunities to make the game easier. Just level up more. Now with Elden Ring you can choose to go elsewhere, and come back later, stronger. This game isn't about easy victory, so easy mode has no place existing. A piece of media doesn't have to cater to all audiences.

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