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imbriaco | 3 years ago
- Very elastic demand curve
- Generally ephemeral with any necessary persistent state stored off-host
- Benefit from geographic distribution of cloud regions because they're generally quite latency sensitive
imbriaco | 3 years ago
- Very elastic demand curve
- Generally ephemeral with any necessary persistent state stored off-host
- Benefit from geographic distribution of cloud regions because they're generally quite latency sensitive
dijit|3 years ago
There are some things that can run on cloud, but the heavy hitting game servers should really be bare metal for the baseline.
I gave a talk about this in Stockholm once, unfortunately it wasn’t recorded but I can share the slides if you want.
imbriaco|3 years ago
It certainly depends a lot on how sophisticated your autoscaling is and how closely you're able to follow demand to limit waste, how well you can manage per-host utilization, whether you are CPU or memory bound, and lots of other factors. But even at truly massive scale the cloud hosting option can be very competitive without nearly as much management overhead.
jayd16|3 years ago
unknown|3 years ago
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