(no title)
Impossible | 3 years ago
HN tends to over use "boilerplate" as Pico-8 has zero boilerplate and is super minimal. Your post is no exception. Core gameplay code is not boilerplate and Pico-8 is not a game engine in that sense.
Playdate has Pulp, which does include built in collision, dialog systems etc and is inspired by Bitsy. Pulp has it's own (optional) scripting language and is specifically designed as an accessible game making tool. Even the Playdate Lua and C SDKs have more gameplay functionality than pico-8 though, including a simple game object model, collisions, animation, etc
WillPostForFood|3 years ago
mikepurvis|3 years ago
But yeah, as far an introductory programming platform, it's much better of think of PICO-8 as an upgrade from QBasic than an upgrade from ZZT.
KingOfCoders|3 years ago
https://scratch.mit.edu/
It has build-in collision detection etc. but to me turle graphics is the way to properly understand programming. Most other environments help with getting people interested in tech (and perhaps game development), but visual configuring event handlers is not programming. When I taught programming I often got people from other courses with an visual environment. They knew how to build forms and save data, but they could not programm: (to me) Think about a problem, make the problem into smaller problems until you can write code for them. Many were happy when we did switch to turle graphics and said "We should have started with that".
Scratch helps transition from the event handler configuration (which is fine if you want to write games, many environments don't make you write code) to coding (write code in a programming language) via turtle graphics.
jkestner|3 years ago
spdegabrielle|3 years ago
https://snap.berkeley.edu/