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Eve Online fans cheer Microsoft Excel features at annual Fanfest

304 points| Tomte | 3 years ago |arstechnica.com

195 comments

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[+] martincmartin|3 years ago|reply
What are some other games where spreadsheets help? I'll start:

- Kerbal Space Program. Figuring out the sizes of different stages, how many solid boosters to add, etc.

- Factorio. Ratios of different factories, mostly for creating science packs.

- Cookie Clicker. Figuring out what to buy to get the best marginal cookies per dollar.

[+] amalcon|3 years ago|reply
Almost all of them. Back when I used to play Kingdom of Loathing (a super casual game whose main attraction is that it contains a lot of jokes), I used spreadsheets to optimize everything from which food to eat to which familiar to use when. Way back in the day, I wrote a (for me-at-the-time) math-heavy guide for the N64 Goldeneye game; I used spreadsheets for that.

I know of people who've used spreadsheets for routing speedruns of games you wouldn't think you could optimize that way (e.g. entries in the Mario Kart series).

[+] perlgeek|3 years ago|reply
Let me throw https://www.fallenlondon.com/ into the ring.

It has lots of options to acquire various items and qualities, and depending on our situation, spreadsheets can help a lot figuring out which one is most efficient.

It even has the "bone market", an exchange where you can build skeletons from various bone types, and sell it to NPC vendors, some of which have non-linear payout curves. There's an optimizer for that written in Python: https://github.com/Saklad5/Bone-Market-Solver

It's an awesome combination of great writing, bizarre, whimsical stories and a potential (but not a hard requirement) to optimize by spreadsheet and other methods :-)

[+] pjc50|3 years ago|reply
Anything stat-heavy. Genshin Optimizer: https://frzyc.github.io/genshin-optimizer/ for example; the game has no data export at all, so there's an OCR program you can run that screenshots your inventory for analysis.
[+] fbcpck|3 years ago|reply
Any games that have competitive, collaborative multiplayer aspect I think!

Especially Google Spreadsheets; perhaps not math/computation-heavy like EVE, but it's one of the best tools to organize data in a collaborative manner online.

An example: Inventory management/dashboard of a clan of 30 members: https://docs.google.com/spreadsheets/d/1tpbLmB4Fha_0TpMd4h3d...

I also see it (ab)used frequently as a mediawiki/online text-editor alternative, barely using any spreadsheet mathematical formulas, using it simply as a place to write text for others to read, e.g.: this gigantic reference spreadsheet: https://docs.google.com/spreadsheets/d/1JjK7Ws4gfzKChRs5ueox...

[+] Taek|3 years ago|reply
For cookie clicker and factorio the math was simple enough that you could mostly do it in your head, plus each of them had wikis that spelled out all the answers. I think you only really need a spreadsheet if the numbers are dynamic and continuously changing depending on your situation.
[+] Bayart|3 years ago|reply
I had massive spreadsheets playing WoW when addons that facilitate accounting weren't there.
[+] vkou|3 years ago|reply
Most MMOs 'benefit' from spreadsheets and APIs. Any situation where players are incentivised to optimize/track/gather statistics benefit from them.

Guild Wars 2 is an example of a very casual MMO that nevertheless has an extensive API, and a wide range of fan-built sites that use it to optimize/track history of trades, manage your account, track achievement histories, improve wiki information, etc.

[+] pacoWebConsult|3 years ago|reply
A lot of Runescape resource to XP / hours calculators. What they really need to do is replace VBA with a proper programming interface. Rubberduck VBA [1] Adds some essential features into the VBA IDE but they really just need to add C# support directly.

[1]: https://rubberduckvba.com/

[+] gtaylor|3 years ago|reply
X4 and any other titles in the X series. It’s single player spreadsheets in space.
[+] wingmanjd|3 years ago|reply
I recall having something like this for Freelancer. Calculating best profit over time for cargo runs while balancing the risk of the route for said profit.
[+] glenneroo|3 years ago|reply
I use spreadsheets for lots of games for various reasons but generally because the UI of many games is "klunky" and often doesn't provide enough information without requiring tons of clicks, or even worse, only shows info once and you have to remember it for the next 100 hours of play-time. I generally don't play a game through to the end in one sitting, I'll put it down for months and revisit and have no idea where I left off. Here's a small list of recent spreadsheets...

- Divinity Original Sin to track skills i've assigned to which characters as well as discovered recipes.

- Dyson Sphere Program to keep track of which star systems and planets i've visited (there are tons) to show roughly how much of each resource is there, sun/wind energy stats, etc. and whether i've exploited the resources there or not.

- Game Dev Tycoon to keep track of what types of games i released and the resulting ratings (which determine payouts). It's a very arbitrary system and i feel only through trial-and-error can you discover what games will get good reviews. It's borderline cheating but i figured since i did it myself, it's only half-cheating ;)

- Mount and Blade to keep track of which kings, queens and princesses i have interacted with and their likes/dislikes for when i communicate with them. Necessary because once you start a dialog there's no way out until you finish the dialog. And there's absolutely no way i can remember 300+ names and their standing with me, plus i play very irregularly (still Early Access and things change constantly). Yes you can click on royalty names and it'll tell you the standing, but it's just so much easier to have a spreadsheet open on another monitor which you can glance at from time to time.

- Rogalia for recipes, rent, combat, conversion times, selling rates...

[+] ineedasername|3 years ago|reply
Cult Simulator. Used one to keep track of related bits of information and card interactions in order to piece everything together.
[+] Mockapapella|3 years ago|reply
Cyberpunk 2077 for crafting items to figure out the best return on items used to craft
[+] wmeredith|3 years ago|reply
Every time I try to get back into Destiny 2 (I have thousands of hours in that game), I remember that I basically have what amounts to old actuarial tables I'd need to go update and I just bail after about 30 minutes.
[+] SkeuomorphicBee|3 years ago|reply
- Diablo 2. Figuring out the optimal distribution of skill points for your build, taking into account all the different buffs from all the different mechanics.
[+] nivenkos|3 years ago|reply
- Kerbal Space Program

I thought it'd be cool to write an optimiser for this. I.e. given this craft file for a payload subassembly, give me the cheapest/lightest/fewest parts booster subassembly that will get me to orbit with a remaining delta V of X.

Parsing the possible mount points seemed like a nightmare though.

[+] peeters|3 years ago|reply
Stardew Valley had at least one well-shared spreadsheet for planting schedules and expected yields.
[+] blamazon|3 years ago|reply
Satisfactory is like 3D Factorio.
[+] freeflight|3 years ago|reply
Pretty much all of them, taken to the extreme this manifests in ways like automated/machine assisted speedruns.

On the not so extreme level; DPS calculations to decide which item/ability combination is the most efficient in dishing out damage.

[+] UweSchmidt|3 years ago|reply
Anyone on here plays this game? Is it worth it?

Dropping everything in life for that one perfect game will always be a temptation... ;)

[+] jereees|3 years ago|reply
A much better title: Eve Online strategy game announces JavaScript API to export user data.

The current title is misleading and clickbaity. There’s no Excel features inside the game, heck it’s not even a CSV API.

[+] honestduane|3 years ago|reply
As somebody who has code in Excel, who was at Fanfest in 2012 and even ended up on some YouTube videos during it, this makes me smile.

I remember in one of the MonkeyCommend meetings while kicking BoB out of the South, we actually talked about Excel lacking this.

It feels like we created the world we wanted, on a 10 year delay.

[+] bmitc|3 years ago|reply
Eve Online is continually fascinating to me. People basically have jobs playing that game. It's bewildering to me. I tried playing Eve Online once. I think it took me quite a while to get through the initial setup, and then I was just placed in space. I had no idea what was going on, and then someone took me out.
[+] carlosdp|3 years ago|reply
Eve is an example of what the whole "play to earn" thing could actually look like and not be micro-transaction fueled casino-psychology games, imo!

There are people who basically do play full-time, running a corporation or something, and even kinda roleplay a bit, and some of the best leverage that into what resembles a salary by doing Twitch shows or selling merch and such.

So in essence, the players are paying these people to effectively become NPCs in the game to better their enjoyment of it! And it's been going for 20 years now.

Eve Online is the prototype for the metaverse.

[+] teh_klev|3 years ago|reply
Join a corp, that's where the fun lives.
[+] bearjaws|3 years ago|reply
Brings back memories of my trading empire... 5x alt accounts scouting for best trade routes using the export data to CSV feature... Bringing ships and gear into null sec to sell for huge markups...

Good times.

[+] eugenekolo|3 years ago|reply
Ballmercon is wild this year!

https://www.youtube.com/watch?v=ICp2-EUKQAI

[+] sph|3 years ago|reply
Love me some KRAZAM. It's such niche humour there's nobody I can share it with.
[+] paulmd|3 years ago|reply
yeesh... office 365? the casual is coming from inside the stream!

everything past excel '03 was downhill imo

[+] XorNot|3 years ago|reply
I love how this is getting around because it seems like such a weird headline, but any EVE player current or former will just go: "yep makes perfect sense"
[+] matt321|3 years ago|reply
Aurora4X (you're welcome). Similar to the idea of EVE ONLINE but much more indepth without the pesky things like graphics. Calling all Hackers: Lets make an open source Aurora4X style came that's played online.
[+] ixwt|3 years ago|reply
Not open source, but is Prosperous Universe something similar?
[+] Arrath|3 years ago|reply
Don't you fucking dare. I'll find the other 8 nerds across the world that play that game and never emerge again as I watch 5-second increments tick by.
[+] nobrains|3 years ago|reply
This combines 2 of my favorite things: games and spreadsheets. However, it isn't generating any excitement in me. Just some feeling of dread and gloominess. I guess, its because in my mind I don't want games (pleasure) and spreadsheets (work) to mix.
[+] SantiagoElf|3 years ago|reply
Read it as Eve has only fans exported in Excel ...

Anyway, yeah I played EVE - it is Excel in Space. So good there are finally APIs.

[+] pyinstallwoes|3 years ago|reply
This is ironic since I’ve always heard eve online compared to playing/viewing a spreadsheet with graphics.
[+] epa|3 years ago|reply
I think this just proves the value in analytics in all areas, not just work but in sport, games, etc
[+] acutis_fan|3 years ago|reply
Maybe I'll be able to do some excel interop spreadsheet syncing for Eve Online now :)
[+] smrtinsert|3 years ago|reply
Was Google Sheets not viable for their purposes? This is a hilarious title btw.
[+] Shadonototra|3 years ago|reply
i'm probably missing something, but exporting a CSV would have been better choice than a proprietary format that locks users into a proprietary tool

to me it sounds like microsoft is colluding with game developers to lock in users more than to help users