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DistrictFun7572 | 3 years ago

That looks great.

* By JavaScript/Canvas I suppose you are talking about WebGL?

* Is the source code available for public viewing?

* Did you use any of the popular frameworks like ThreeJS?

* Do you use differently sized textures depending on whether the user is on a mobile phone or desktop?

discuss

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Gluten|3 years ago

- Not WebGL, there are just some "canvas" draw functions. - Source is not public currently. - Just jQuery - Game is desktop only, based on 32x32 sprites, there is an option to scale though if you are on a high resolution display.