(no title)
emil0r | 3 years ago
It used to be that the game was really harsh when you screwed up, which made the adrenaline pump when you did something you knew was dangerous. For me as a hardcore gamer at the time, that was the initial kick. Now a days I believe they have lessened the harshness a bit, but it should still be one of the few games where you can lose literally hundreds of hours in investment by losing everything you own in the game.
sascha_sl|3 years ago
But somehow this pile of crap mechanics by the sheer mass of them makes for an emergent sandbox. It feels not designed, like so many other video games. Systems that are not meant to interact with each other do in unexpected ways. Don't go in expecting every career path in EVE to have thought behind it. You have to figure that out.
slothtrop|3 years ago