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somerando7 | 3 years ago
C++ is basically almost a perfect super-set of C. Use the parts of C++ that are useful to you, don't use the parts that aren't. Clearly std::vector, std::string, std::unordered_map would be ultra useful to anyone. Especially because they are easier to use, more optimized, not as prone to errors as their C equivalents.
I blame Jonathan Blow and Muratori for this. They somehow got the entire gamedev community to worship the idea of writing things in C. People grow out of it really fast though, as soon as they actually learn C++.
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