How so? NVIDIA GPUs have their own APIs, AMD does, Direct3D is its own. The Apple platform acceleration APIs are Metal. The MS acceleration APIs are all generally Direct3D, etc.
The fact the you want Apple to support other platforms doesn't mean that they're wrong for not doing so. They same arguments to require Apple to support your preferred API also applies to MS, NVIDIA, AMD, etc and the same arguments to not do that apply them all as well.
fartcannon|3 years ago
olliej|3 years ago
The fact the you want Apple to support other platforms doesn't mean that they're wrong for not doing so. They same arguments to require Apple to support your preferred API also applies to MS, NVIDIA, AMD, etc and the same arguments to not do that apply them all as well.
Raymonf|3 years ago