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Freeboots | 3 years ago

I have a MUD open right now in another window. I still play it because despite the lack of graphics, the freedoms of player interaction are interesting and far beyond whats available in modern open world games.

Attack a same side player? Sure! You might get warranted by the local militia (which may or may not have real players in it), but you can do it.

Pickpocket players? Sure. Change sides mid fight? Yep. Be a spy or mole for the enemy? Chase people down in 'safe zones'? Completely ignore PvP? All up to you.

Another thing i really like is looting. If you die, anyone can grab gear from your corpse. If the enemy get it, you're gear is gone. Theres no perma death in this particular Mud, but losing gear adds stakes to PvP. It also means gear is a real in game commodity, but also people dont get too precious about it. Die in the fight? Reequip asap and get back out there.

discuss

order

munk-a|3 years ago

MUDs are a class of game that is terribly underrated. I've played on a few different one (mostly toward the RP focused end of things) but I think the whole family of games shows just how effective imagination can be when coupled solely with text descriptions.

I have extremely strong memories from Shadows of Isildur[1] and met my spouse there!

1. http://www.middle-earth.us/

agweber|3 years ago

All of your points also exist in Renaissance era Ultima Online. There are a number of custom shards with playerbases that want this exact experience.

Freeboots|3 years ago

Yup! Ultima is another great game from when they were still 'figuring out' open world games, before they became stale.