(no title)
valjavec | 14 years ago
While there is no way to run Flash on iOS devices, accelerometer works only with iOS.
I belive that's what Steve was talking about in his Thought on Flash where he concludes:
"Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short."
Kudos to html5 and guys creating this experiment. It's awesome!
watty|14 years ago
Power consumption in HTML5 is still higher than equivalent Flash, touch is a non-issue but standards is where HTML5 shines. I believe many times technologists focus too much on the platform rather than delivering a product. There's still a place for Flash and HTML5 is getting better (but is hindered by fragmented browser support).
http://www.craftymind.com/guimark3/
melling|14 years ago
http://www.wired.com/gadgetlab/2011/09/no-flash-windows-8-me...
Would they have not made this statement if it were not for Apple?
quanticle|14 years ago
Well, that's for one of two reasons. First, platforms are more technically interesting than products. A product just does one thing. A platform can do many things, and it's the adaptability and extensibility of a platform that makes it more interesting than a product.
Secondly, often technologists aren't so concerned about the individual product as they are the about the market for products. A platform with standardized interfaces and specifications will have a more robust market of products running on it than a platform with proprietary interfaces and specifications.
mikeash|14 years ago
CubicleNinjas|14 years ago
Flash's crashing 3 times for me this morning, across two computers, shows Adobe's commitment to excellence.
verroq|14 years ago