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diegomacario | 3 years ago

To be honest I don't see this as such a bad thing. Google Chrome has 70% of the browser market share, while Safari has 4%. I don't think there's anything wrong with prioritizing more popular platforms, specially when you just want to ship a project that you worked on in your spare time to learn new things.

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dylan604|3 years ago

Again, why I offered learning what was specific to Chrome and no longer using them for future projects. Yet more learning on top of the learning

dahart|3 years ago

What evidence is there that anything Chrome specific was used? Safari’s WebGL support has come later than others, and there are reports of WebGL being slower on Safari than Chrome, for example https://developer.apple.com/forums/thread/696821 It’s possible your incredulity maybe should be directed towards Safari and not someone trying to do their best?

Hammershaft|3 years ago

Despite using firefox and wantind cross browser projects I think the learning involved in browser compatibility is a LOT less interesting then about the math behind animation.