(no title)
saddestcatever | 3 years ago
I think the tricky part is - if it's an unsolved problem, how does the game know when a task is complete? Feedback loops are a core element of game design, and part of the reason tedious tasks can be satisfying, but unless it's directly manual labor, I'm unsure how to create a proper feedback loop
dumb1224|3 years ago
bee_rider|3 years ago
Perhaps we could use bored humans as an accelerator to heuristically solve NP-complete problems. Then we'd just need to do the verification step.
All we need to do is prove that this produces a big-O improvement, and I think we could make a compelling business case.
/s