Cool! I run Spatial Ape (the VR industry trade show) and its great to see new authoring tools. Where do you see this fitting in relative to existing solutions like Unity and Unreal? Thanks for sharing!
I've worked with both Unity and Unreal on past projects. While I love both, they have steep learning curves, long build times, and deploying cross-platform is much more difficult than the web.
Virtual Maker is a simplification of the whole process. We have built-in actions, navigation modes, and assets that you can use to get going quickly. We take care of hosting for you, ensuring your scenes work across platforms, with instant deploy times.
Of course, that means Virtual Maker won't give you all the options that Unity and Unreal do to build anything you can imagine. It's a trade off, and depends on what kind of project you're making.
A great FOSS alternative to Unity and Unreal engine is Godot engine. I've found it much easier to learn and work with, extremely Blender3D friendly, and it's cross-platform and web export support seems to be excellent thus far as I've tried any of it. It does still require a fair bit of learning, as any complex tool does, but there's many great tutorials on the web and YouTube to help with that.
afarchy|3 years ago
Virtual Maker is a simplification of the whole process. We have built-in actions, navigation modes, and assets that you can use to get going quickly. We take care of hosting for you, ensuring your scenes work across platforms, with instant deploy times.
Of course, that means Virtual Maker won't give you all the options that Unity and Unreal do to build anything you can imagine. It's a trade off, and depends on what kind of project you're making.
blooalien|3 years ago
f0e4c2f7|3 years ago