top | item 32001891 (no title) elldoubleyew | 3 years ago I don't understand how they got a network connection to load in the chat on an unmodified console. Was the TASBot connected to the network and pushing the messages via controller inputs? If so that is pretty insane. discuss order hn newest NobodyNada|3 years ago Yes, TASBot is controlled by a PC connected to the network, and was pushing chat messages over the controller port in addition to ACE payloads.Everything is on GitHub, so here's the code that was injected into the game to read commands from TASBot over the controller port: https://github.com/triforce-percent/triforce-percent/blob/01... raldi|3 years ago Yes; the four controller ports allow a total of like 60 bytes per read. gfaure|3 years ago Actually, they progressively inject faster bootstrappers and end up with about 4.8 kB/s: https://youtu.be/qBK1sq1BQ2Q load replies (2)
NobodyNada|3 years ago Yes, TASBot is controlled by a PC connected to the network, and was pushing chat messages over the controller port in addition to ACE payloads.Everything is on GitHub, so here's the code that was injected into the game to read commands from TASBot over the controller port: https://github.com/triforce-percent/triforce-percent/blob/01...
raldi|3 years ago Yes; the four controller ports allow a total of like 60 bytes per read. gfaure|3 years ago Actually, they progressively inject faster bootstrappers and end up with about 4.8 kB/s: https://youtu.be/qBK1sq1BQ2Q load replies (2)
gfaure|3 years ago Actually, they progressively inject faster bootstrappers and end up with about 4.8 kB/s: https://youtu.be/qBK1sq1BQ2Q load replies (2)
NobodyNada|3 years ago
Everything is on GitHub, so here's the code that was injected into the game to read commands from TASBot over the controller port: https://github.com/triforce-percent/triforce-percent/blob/01...
raldi|3 years ago
gfaure|3 years ago