(no title)
sakoht
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3 years ago
The gorgeous thing about these was that, the thing that sold a game was clever playability. Even the games that tried to create an immersive world had to span 4-6 floppy disks, and mostly had to lean on imagination, and your ability to see a fantastic world in colored pixels. I learned to code on a vic-20, then a C128, though the C64 had basically all of the fun software. When the Amiga came out, you had to pay $500 to get a C compiler to build software on it, but it was a dream. When Commodore finally tanked, I looked at the 80286 and Win 3.11, and nearly gave up on computing. Then: Linux. But for all of them, the beauty came because you could "touch the bottom" of the virtual world they offered.
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