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harpersealtako | 3 years ago

I wonder if you could make a good RTS with a "command limit", or a delay between issuing a command and the army moving. This could be simulated by a horseback messenger, or the delay of lightspeed communications across large stellar distances. There's probably a reason nobody's made a game like that before though...

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Wicher|3 years ago

I've recently read some deliberations on that here:

https://acoup.blog/category/collections/total-generalship/

Many pre-modern armies couldn't really be commanded around the battlefield much or at all, and indeed if they could (to limited extent, eg the Roman armies) then there'd be severe limits on command propagation (horseback rider reaching a centurion who then needs to get some trumpets sounded, but there's only so many trumpet sounds you can make and train troops for), plus the general (and everyone else) have an extremely limited view of what's going on to start with. The author states that it wouldn't be a very enjoyable game if all such dynamics would be simulated.

But I myself would like to see some studio take a stab at something like you suggest, and see what comes out!

waynesonfire|3 years ago

Good point, this is another way to slow the gameplay down a bit. The following come to mind, Command Ops 2, Armored Brigade, Graviteam Tactics. Non are multi-player.

3np|3 years ago

I can't name one, but I do have a feeling I played game(s) like this at some point.