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sfteus | 3 years ago

Anecdotally, there's something about Godot's structure that just "clicks" better for me. It's odd because they seem pretty similar on the surface (nested scene graph, nodes with scripts that have hooks, etc), so it's hard to determine what exactly makes it easier to understand.

The only two concrete things I can point to are better documentation (IMO), and the first-class signal/observer support in Godot. I'm not sure if that exists in Unity or not, but it's a really intuitive way to handle entity interaction, and I think that makes it way more easy for beginners to get started.

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