(no title)
skneko | 3 years ago
- To develop for consoles, one must be licensed as a company. As an open source project, Godot does not have such a legal figure.
- Console SDKs are secret and covered by non-disclosure agreements. Even if we could get access to them, we could not publish the platform-specific code under an open source license.
[0] https://github.com/godotengine/godot-docs/blob/master/tutori...
TulliusCicero|3 years ago
2. So what? Yes, the console-specific stuff has to be kept secret, that sucks, but it's better than not having support for consoles at all. I'd rather have a closed-source module to port to consoles than having no official method whatsoever.
thristian|3 years ago
eropple|3 years ago