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rubychill | 3 years ago

I'm very much a hobbyist gamedev, mostly doing small personal projects or game jams when I have the time.

I switched from Unity to Godot in 2016 when 2.0 came out and I haven't looked back since. I find Godot fits so nicely with how I like to make things compared to Unity or Unreal. It has that comfy feeling like Aesprite, sxfr, and bosca ceoil where the tool itself has an artistic expression.

I agree with most downsides that people have in regards to Godot, lacking asset store, lacking in the amount of tutorials compared to other engine, lacking in completed titles at scale, etc.

However for my purposes I've never found these to be a deal breaker, and if anything I prefer being part of the smaller community that Godot has - it feels more grassroots and aligned with my personal values.

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