The disappointment of old games for me is usually the controls. Newer games have polished controls so well that movement almost feels like a direct extension of thought. But when I go back and play my old favorites from decades ago, movement feels so clunky! I spend so much time fighting the controls rather than getting into the groove of playing. I didn't see it the first time around, because there was nothing better to compare against.
rufus_foreman|3 years ago
The controls were designed specifically for that game and they were industrial strength. Once you had the controls for a specific game wired they became an extension of you, it was zen.
mike_hock|3 years ago
RTS: No build queues, no multiple commands.
FPS: Really old ones before the WASD+mouse standard.
But I'm not oblivious to any of this before I replay the game, and might choose not to replay because of it. It's not the game that's gone bad, it's me.
I'll never replay a game not giving a shit about time passing, not bothering to save, or even choosing to start from the beginning the next time I play even if I'd saved the last time. I used to play for the sake of playing. Now I play to win.
That's a hugely different way of playing and you spend much less time in the game that way.
jgalt212|3 years ago
cableshaft|3 years ago